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Simplify RuleEngine API#151
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dejabot wants to merge 2 commits into
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…urn a Rule that can be modified further, eg with a finishedTriggeringProcedure.
this prevents accidental modification of rules after the containing ruleengine starts getting used. also switch to a LinkedHashMap for storing rules and tweak some of the methods used in unit tests.
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rcahoon
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Jan 10, 2025
| * // add rule to spin up the shooter when the boxop presses the right trigger on the gamepad | ||
| * rules.add(Rule.create("spin up shooter", gamepad.getButton(InputConstants.XBOX_RT)). | ||
| * withNewlyTriggeringProcedure(() -> new ShooterSpin(shooter))); | ||
| * rules.add("spin up shooter", gamepad.getButton(InputConstants.XBOX_RT), |
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Description
Remove
Rule.Builder. Callers still callRuleEngine.addRule(), with simplified syntax. AllowRules to be modified, eg to specify a finishedTriggering action - but onceRuleEngine.run()is called, "seal" theRuleEngine'sRules so they cannot be modified further.How Has This Been Tested?